Cards of CarRel
COMING SOON*!
There's always gotta be something on the horizon. This is a big one.
This is the game that started the CarRel universe, it is the one that has consumed (by far) the most time. I've worked on this sucker for thousands of hours, and it is almost done; the first bit anyway.
What will it be?
Cards of CarRel will be a dueling card game in which two players compete to lower their opponent's base health from 20 to 0; they will use figures and events from history to accomplish this.
This is going to be a complicated game for non-casual players. It is really at the opposite end of the game spectrum as Cartography of CarRel. As it stands, the basic rules are 20 pages in length, the comprehensive another 40. The initial scope of the game is limited to U.S. history, but I have many plans for broader world history as well.
*When tho?
Man... IDK. I recently tore this thing apart and started simplifying rules, mechanics, abilities... Everything. I am very passionate about this thing and I want to get it right. I want it to be fun for, like, 60 percent of people? Not just the weirdos like me who love complicated stuff. I want some casuals to love this thing too. So, it's gonna be a while... Stick with me! We're going places.
A lil' taste...
Note: the little paperclip-looking thing at the top right of the card means this card is a part of an addendum deck (the first one, to be exact, that deals almost exclusively with Mr. George).
A lil' explanation...
A Couple Keywords:
Evoke:
OPTIONAL: If the named figure is in your active stage, reshuffle it into your deck and replace it with this card for the cost indicated after the Evoke key word, NOT the listed AP (action point) cost at the top of the card.
Place the evoked card in the same place in your active stage as the replaced figure.
Deference:
The associated figure cannot be blocked by an enemy figure with three (3) attack or less.
This applies to a figure's final, altered attack stat, NOT just their listed stat.
I promise... this will all make sense when you play the game!
This card is an example of a biography card that is around a 4 on a scale of straightforward, basic (0) to ultra complex, how do I even use this (10). As I noted above, there will also be journal cards that deal with events (or topics) in history, like the U.S. Constitution. There will also be reference cards that represent pieces of geography and objects from history, like the Columbia River and the Washington Monument respectively. Bottom line, if you are a history nerd and you like overly-complex card games... Stick around, I got something good for you.