Cartography of CarRel

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What is it?

This is a simple, cozy game meant for relaxing while teasing the brain just a little. The gist is: you take a few hexagonal cardstock tiles from a stack and place one in an ever-expanding field of tiles making a simple map; you just gotta follow the rules of the tiles to play them legally and get points for placing certain ones. Each game is a mini competition against yourself to see how many points you can get! The theme of the game is cartography or ‘the practice of drawing maps.’ 

This is a single-player game intended for people 12 years of age and up (younger folks could certainly handle this with a little coaching). 

Rules:

Tips:

The Tiles

(some of them)

Water

This is just a blanket term I've used to represent large bodies of water. It can mean ocean, gulf, bay, big lake, or really anything else that is not land. 

Plain

A flat area that is usually treeless. In the game, this tile is an important 'wildcard' that allow players to create buffers between otherwise incompatible tile types and are also necessary for certain specialty tiles. 

Tundra

A really cold area that is generally treeless due to aforementioned cold. From Russian and Sàmi words meaning 'uplands' or 'treeless'. Note here that the TUNDRA tile says it can be played adjacent to a MOUNTAIN tile, but the reverse is not true; this is intentional. If you want to play these two tile types beside each other, you must play the MOUNTAIN first. 

Stream

This is a blanket term I've used to mean any running water. As rivers are not yet in the game, this tile fills in where rivers realistically would. 

Jungle

In early editions, FOREST was JUNGLE. So, if you have a JUNGLE tile, congrats! You have a rare, first edition (like, for real, only 10 made). Treat these tiles exactly like a forest tile, they are interchangeable. For me at least, 'jungle' brings to mind tropical temperatures and excessive rain, which is not really representative of all forests, so I made the change. 

Glacier 

Realistically glaciers can be found beyond the constraints listed on the game tile and can be located adjacent to certain specialty tiles (like the fjord) but exist as it does in the game for balancing reasons. Feel free to make a house rule that changes this tile to more realistically represent nature! 

Fjord

A long, narrow inlet with steep sides created by a receding glacier. From various Scandinavian words generally referring to narrow bodies of water as well as the traversal of said bodies. 

Isthmus

A narrow stretch of land connecting two larger pieces of land (lookin' at you, Panama). From an ancient Greek word meaning 'neck'. 

Mesa

An isolated hill with a flat top. From the Spanish word meaning 'table'.