Catch Up

February 2023

March 2023

April 2023

May 2023

June 2023

So little actual 'progress' took place this month that I can't be bothered to make one of those little graphics. I put 'progress' in parentheses because, while very little was actually made (physically), I've been working hard on digital prototypes, graphics, designs, mechanics, and much much more. 

Caravans of CarRel saw a slew of play testing. Each test resulted in a near complete rework of the game. Each rework resulted in a near complete refresh of every one of the hundreds of cards and tokens that make up the game. So, it is taking a lot of time to get this thing right, but I am happy with where it is going. 

Cards of CarRel is still in the production prototype phase. I made a couple versions of the cards this month; they are feeling good, looking good, and working just as I want them to (they do take a hot second to actually make, but hey, progress is progress). The box is a bit of a bear (reminds me of Cartography...). The working of the box is simple enough, it is just a standard tuck box. The design, however, is not feeling right to me. I'll keep at it and keep you posted along the way. Getting this right is very important to me, so I don't want to rush it. 

Also Cards; I'm working on the second and third decks. I want to release the first three decks together if I can, as each adds a new element to the game as a whole and are a great place to get started. By 'working' on a deck, I mean I've already made the deck of 70 (72) cards based on theme and balance, I just need to make sure the abilities are worded correctly and that each card works well within the deck, but also beyond the deck (in the event of 'tournament' style play). 

I'm also casually working on other games (I won't move forward with these until Cards and/or Caravans is done, but it is nice to have a foundation to work from when the time does come to move forward). 

That's all I got for the month. 

Cheers. 

July 2023

Once again, little actual 'progress' took place this month, so, once again, I can't be bothered to make one of those little graphics; but here's a little rundown of what's been going on:

Caravans of CarRel saw more play testing. The main work for this game this month was attempting to convert it to a print-and-play. I've come to the realization that in the coming months I will have a lot less time to produce the games I make, so, those that can be served by the print-and-play style shall be; this is one such game. Some of the conversion has been very easy and the final result is streamlined and pretty, some has been rather challenging and the current iteration is clunky and ugly; I'm working diligently to fix the latter. It'll get there. 

Cards of CarRel had its first prototype / physical beta test shipped to a play testers! This is very exciting for me, and I am looking forward to hearing from the testers. I will work from their notes on design, mechanics, rules, etc. to make this thing something I am truly proud of. The other big shift this month (the first being the print-and-play on Caravans), is that I am now somewhat committed to having Cards professionally printed. I still want to do the boxes and shipping and rules and whatnot, but I simply cannot produce the quality of cards I am comfortable selling for a game that is literally all about the cards. 

It may seem like not a lot is going on, but I assure you, I'm working! Stick with me!

Cheers. 

August 2023

Hello there, it is that time again, time for me to tell you that not much LITERAL progress has been made. That said:

The conversion of Caravans of CarRel to a print and play is well under way. The reference sheets (so you know what you drew from a standard deck of cards) for characters, cities, special items, and encounters are all done. I'm still working out some balancing for the contracts in each city, but that will just take a few play throughs to get right. All that is left for reference sheets is the mule sheet, which I really just need to move over from my existing rapid prototype document to my more streamlined setup for all of the print and play nonsense. I've also made a lot of progress on maps; I've been having a lot of fun trying to blend a somewhat classic fantasy map style with my existing iconography from Cartography of CarRel. Otherwise, it is really just a matter of play testing to see if the conversion is successful, but I am confident this is something I can get done before summer is over. 

I've started working on a creatures expansion for Cartography in which players draw a random animal and get extra points for placing it on their ever-expanding map of tiles; kind of like a little quest or something while laying tiles to give a little extra flair. I've made a spreadsheet of the animals I want to include as well as their tile requirements for placement / pertinent information, I am really just limited by my art skills (or lack there of), as it is taking forever to get the images of the animals where I want them to be. 

I've also started to flesh out Conquest of CarRel a little more. This is still a long term project, but I am liking where it is going. 

I am in a bit of a holding pattern on Cards of CarRel, getting people together to play test such a complicated game is kinda a big ask during the summer. So, this might develop a bit more as winter approaches. Otherwise, I've just been dividing my existing 1076 cards into roughly thematic or mechanically similar decks, tweaking various bits as I go. It is a tedious process, especially since I made many of these cards two or three years ago and the game has changed quite a bit since then, so abilities, geographies, affiliations, etc. need to be altered. But, I am having fun getting back into the head of past Kev and making the cards fit into the new systems. This is going to transition into a major long term project, I want it to be perfect (or as perfect as I can make it), so I don't want to rush. 

I haven't picked up Coloring of CarRel in a while, but I am kinda starting to feel the itch to start it back up again to finish off part 1. Maybe by the end of summer...

That's all for this month. I hope this informal check in is giving y'all a good enough feel for what I'm doing and why. If not, feel free to reach out (contact info in the footer). 

Cheers!

September 2023

Rapid fire: 

And that's it for the month!

October 2023

My wife gave birth to our beautiful baby girl last month! So I've been busy being a father. Funny thing about babies though, they don't mind sleeping on a pillow in your lap while you work on the computer all night; they actually love it!

I've pretty much wrapped up chapters 6 and 7 of Coloring over the last week, just need to print them and test them and they are good to go. THAT MEANS, part 1 of Coloring is almost done! Woot! I'll package all 7 chapters up and replace the individual ones with the one big boy. Moving forward, the Coloring chapters will be more focused on coloring pages and less on puzzles and keywords and such; this will be more fun for me and more fun for you, I think. 

I've also made a lot of progress on the art assets for Creatures of CarRel, a little add-on to Cartography I've been working on. I've included one example card above. But, there is still a bit to go before it is a functioning game. I'll keep you posted. 

That's it!

Love,

Kev

November 2023

I got a working prototype of Creatures of CarRel done and have started testing and tweaking where necessary. Not going to lie, it is pretty darn fun! I just gotta do the stupid box now...

Otherwise, I've just been dabbling in the start of part 2 of Coloring, Persia is the first chapter, I have 1 page done and all the rest planned and composed.

Light month, newborn and such. 

Love,

Kev

December 2023

I got a better working prototype of Creatures of CarRel done and have continued testing and tweaking where necessary. The box is coming along, but it isn't 'perfect' yet so I'll keep at it.

Cards of CarRel is on my mind too. I've been working on sorting out the thousand or so individual cards I have in a rough draft state into thematically relevant and mechanically neat decks to get a better idea of what work I need to do on them. I'm also waffling on how to best distribute these. Not only physically, ie professional print, personal print with plastic coating, or personal print on nice cardstock with an option of adding plastic sleeves if the shuffling is too difficult for y'all; but also conceptually, ie 1 deck at a time, a few decks that make sense together, or ALL of them in one chongo glorious mega box that will take forever to make and probably cost too much to buy... So, if anyone reading this has any thoughts, use the contact email below to let me know. 

Caravans has taken a backseat lately, but I am gearing up to finish this sucker off sometime in Winter or Spring of 2024. I've taken so long off from it that it will take me a hot second to get my head wrapped back around it in order to complete the transition to print and play. It is still a game I am very much in like with, but it is a bear to keep track of all of the different iterations and small tweaks I've put it through. I'll be glad when it is done and you all can enjoy it!

I've also been toying around with high-level concepts for other games (Conquest, Campaigns, Court, Proving Grounds: A CarRel Games Story, etc), nothing concrete, but it is nice to know that even with a tired brain and body I can come up with new ideas! By the way, that last one, Proving Grounds, is something special I think; it'll take me a good while to flesh it out, but it is something I am good and excited for. 

Another light month. The baby is very chill, but she is still a baby and requires / deserves most of my attention (no regrets!). 

Love,

Kev

January 2024

A little more prototyping on Creatures. 

More planning on Part II of Coloring.

An early attempt at converting Coloring Part I to a physical product. There are note pages between the coloring and map pages of the digital product, with a thick chipboard backing, and a 2 to 1 (2 holes in 1 inch) metal clip binding. I'm happy with it so far, I just want to tweak the margins and some of the page compositions before finalizing. It'll be between 50 and 60 pages and I think something I can realistically get done pretty quickly even with a needy baby kicking around (love you so much, baby child).

I read the Wager, by David Grann last month and was inspired to start thinking more about Captains of CarRel (or Commodores?) which would be something like Risk and Battleship put together with engine-building elements and maybe some resource management and whatnot to add some spice. Like most of my ideas, I'm not going to delve too deeply into it until I get some of my existing works to a finished stage, but still, it is always nice to stretch the ol' brain every once in a while.

And that's it. Another light month on actual production, but still lots of thought and care going into this silly little hobby. 

Love,

Kev

February 2024

More conversion of Coloring Part I into a physical notebook that has led me on a stationary tangent. Made some journals. Cut some paper. Feels good to work with my hands a bit. 

More work on converting Caravans into a print and play, kinda got a little bit of a trick-taking thing going on with battle instead of the incredibly elaborate encounter system we used to have. Making progress, feels good. 

More thoughts on silly things that are well beyond my grasp at this point (rework of Cards of CarRel to make it simpler and more fun, Conquest, Campaigns, Commodores, Commanders, etc.). I need to focus on one thing at a time, but my brain is averse to focus. I'll do my best. 

Love,

Kev

March 2024

This month I got the rest of the materials together that I needed to start churning on Coloring Part II. I have done 3 of the 50 coloring sheets... It might not sound like a lot... And it really isn't in the grand scheme of things, but it is all I have had time for (I only have so much computer time with a 6 month old baby to care for and love and such). All that said, Part II will be simpler for me to put together, and, I think, more enjoyable for you all to use. I'm opting for a total coloring pack: no puzzles, no key words, no studying maps and such. For each chapter: just a blank map of the region being discussed, a blank timeline, and 10 coloring pages. I hope this will make the material more usable as an actual study aid.

Beyond this, I've been working on the Caravans of CarRel conversion to a print and play. A lot of thinking and casual testing is going into this. Once it is more fleshed out, I will do more serious testing. Until then, I am pleased with the progress. 

I've begun redesigning the cards for Cards of CarRel. I have learned a lot about what I actually want from this game, and what I had, though fun and deep and crunchy, was not it. I'm making the cards simpler, with fewer abilities (one or two per card tops) and I am making them physically smaller (business card size instead of playing card size). I am also getting rid of a number of the mechanics and systems I labored over for months and months in favor of a much simpler system that will hopefully be easier to get into but will also be just as fun. I've known for a long time that my original game was in need of an overhaul, but it is very difficult to blow up something you have put hundreds of hours into. This month, I pulled the trigger and went for it. No regrets.

Cards of CarRel roadmap:


Lastly, I've been thinking about and casually testing tokens for Conquest of CarRel. I think they are simple and easy enough for me to produce on my own but also neat enough that I won't be ashamed to share them with you all.

Overall, a productive and satisfying month over here at CarRel Games; I hope it was for you as well!

Love,

Kev

April 2024

Not going to lie, it has been a nice early Spring and I have been spending the majority of my rare spare time getting the garden in place. 

That said... I'm cooking on the Caravans of CarRel print and play conversion. It is feeling nice, slick, and groovy. I've been testing and working and testing some more. Progress. 

I did a classic Kevin and started a new game... I'm sorry, I can't help myself. Crops of CarRel is simple, elegant, and maybe something I could actually get to 'market' at the same time I wrap up the stupid box for Creatures of CarRel. Oh yeah, in case I haven't mentioned it in a while, THAT is pretty much the only thing keeping me from pushing that gem. Boxes are hard, and I want to get it right. Anyway, Crops; it has cards (cards with rules)... And that is about it. Dead simple. I dig it. Just getting the art together (it is simple vector stuff, nothing too fancy) and dinking around with the rules and whatnot. Earlyish days, but seriously, this one could be done before all the rest that I've been trudging through over the past year plus. We shall see. 

That's it. Light month. Hope to move more next. 

Love,

Kev